Within the Unity engine, developers can add “scripts” (written in C#) which make up some of the game logic – these will often be our target. Unlike more traditionally compiled games, these “scripts” are not simply compiled into the .exe where we can find a static memory offset to patch… but we do have some other options.

https://www.hypn.za.net/blog/2020/04/11/hacking-unity-games/

Leave a Reply

Your email address will not be published. Required fields are marked *

This site uses Akismet to reduce spam. Learn how your comment data is processed.